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doi:10.26301/M6M2-C393
https://doi.org/10.26301/M6M2-C393 Link copied to your clipboard

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Tom DeFanti et al. (2021): Luxor Temple Entrance Night. OpenHeritage3D. Dataset. https://doi.org/10.26301/M6M2-C393


About the Identified Object

Identifier:doi:10.26301/M6M2-C393
Creators:Tom DeFanti;
Adel Saad;
Greg Wickham;
Dick Ainsworth
Title:Luxor Temple Entrance Night
Publisher:OpenHeritage3D
Publication year:2021
Resource type:Dataset/Dataset
Description [Methods]:Digital cameras are used to capture images in full stereo surround for use in virtual reality systems. These images can cover any field of view, including 360° by 180° spherical panoramas. Two photographic cylinders are created with identical dimensions, capturing the perspective as seen from each eye position. When these cylinders are mapped to a spherical surface, full stereo in all directions is achieved. This technique allows photographic imaging to create the virtual environment itself. The complete stereo image that is created by this technique can be viewed in any direction that is supported by the virtual reality system design.
Description [Abstract]:See: http://www.calit2.net/newsroom/rss.php?id=1862 and http://en.wikipedia.org/wiki/Luxor_Temple CAVECam #22 'LuxorTempleEntranceNight' This CAVEcam was shot in the Luxor Temple near the main entrance, at night.
Description [TechnicalInfo]:Photogrammetry - Terrestrial, Data Derivatives - 3D photogrammetry
Dates:2011-05-25 [Collected];
2011-05-25 [Coverage];
2021-02-28 [Issued]
Rights:CC BY-NC-ND [https://creativecommons.org/licenses/by-nc-nd/4.0]
Geolocations:Egypt [point (32.639357,25.69990)]

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ucsd_dml
ucsdlib
2025-10-06 16:23:40 UTC
2025-11-26 11:28:01 UTC
public
Yes